$12

AD Universal FK/IK Match Tool v1.1

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AD Universal FK/IK Match Tool v1.1

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⚠️ Compatibility Notice

Important: This tool was developed using Python 2 and is currently compatible only with Maya 2020 or earlier. A Python 3-compatible version is in progress. Thank you for your patience and sorry for the inconvenience!

🎯 Tool Overview: AD Universal FK/IK Match Tool

Are you a rigger, animator, animation studio, or school looking for a reliable script to match FK/IK setups in character rigs?

Introducing the AD Universal FK/IK Match Tool. A simple, ready-to-use solution for setting up FK/IK matching in your rig, whether you're working with a custom rig or a third-party module like Advanced Skeleton, this tool streamlines the process.

✅ Key Benefits

  • Works with reference and non-reference characters
  • Supports multiple characters in a scene
  • No need to define prefix names
  • One-click FK/IK matching setup
  • Eliminates the need to develop your own matching script

If you're customizing your rig, this tool is a must-have for your workflow

🧩 Tool Feature

Tool Demo Part-1:

Tool Demo Part-2:

How to use with Advanced Skeleton rig module:

Update v1.1: Using with Zelda rig

🛠️ System Requirement

Before download the tool, you HAVE TO ENSURE that your character rig has meets the following criteria on the list below:

  • Biped character type (currently only biped be able work with the tool).
  • Your character has Fk and Ik setup.
  • Arm has 3 main joints Upper arm, Forearm, Wrist.
  • Leg has 4 main joints Upper leg, Foreleg, Ankle, Ball.

Your Fk setup condition :

  • Every joint Fk (Upper arm, Forearm, Wrist) / (Upper leg, Foreleg, Ankle, Ball) has been connected with a controller respectively.
  • Translate Fk controller can be locked or not.
  • Stretch Fk controller can exist or not.

Your Ik setup condition:

  • Upper arm Ik joint or Upper leg Ik joint can be connected with a controller or not.
  • Forearm Ik joint or Foreleg Ik joint has been connected with pole vector controller.
  • Arm Ik or Leg Ik can be possible and doesn't have stretch setup.

📘 Image Documentation:

📘 Full documentation available here:

http://projects.adiendendra.com/ad-universal-fkik-setup-tutorial/

📦 Version History

1.0 - 18 Oct 2020 - Initial release

1.1 - 01 Nov 2020 - Adding setup LocalSpace ctrl; Renaming joint guide; Deleting AD_MEASURE node fixed; Adding toe wiggle exists

📜 Licensing

Licenses are available for:

  • Single user
  • Multi-user (5x)
  • Multi-user (10x)

For larger teams or custom licensing, please contact:
📧 adprojects.animation@gmail.com
📧 hello@adiendendra.com

I want this!

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